Hunter, Para-Mortar
Overview and History

Vehicle Specifications   General Stats
Name: Hunter, Para-Mortar   Threat Value: 597
Vehicle Type: Walker   Offensive Value: 713
Production Type: Mass Produced   Defensive Value: 298
Cost: 398,000.00 marks   Miscellaneous Value: 779
Manufacturer: Northco   Size: 6
Use: Assault   Original Default Size: 8
Height: 4.3 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 45mm
Armor Material: Durasheet   Armor
Standard Op. Weight: 6627 kg   Light Damage: 15
Primary Move Mode: Walker (42 kph)   Heavy Damage: 30
Secondary Move Mode: Ground (72 kph)   Overkill: 45
Deployment Range: 500 km
Sensor Range: 2 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 6
Powerplant: V-Engine   Max Number on Field: 5
Engine Output: 450hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Light Autocannon
 LAC
 F
 0
 x8
 2/4/8/16
 +2
 60
 
 1
 Light Field Mortar
 LFM
 F
 -1
 x15
 4/8/16/32
 
 20
 AE0, MR4, IF
 1
 Chassis Reinforcement
 CR
 F
 0
 x0
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Airdroppable
 
 Can be airdropped
 
 Easy to Modify
 
 +2 to Repair and Modify rolls
 
 HEP: Desert
 
 -
 
 Manipulator Arm x2
 6
 Can punch
 
 Rugged Movement System
 
 Absorbs first "Movement" hit
 
Flaws
Name Rating Game Effects
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Historically, infantry and Gear paratrooper units have been outgunned by the troops they face on the ground. After the War of the Alliance, as the Hunter Paratrooper entered standard service in airborne Gear units not fully equipped in Jaguars, unit commanders began to search for a way to bring significant firepower into play. The Fire Jaguar had been one solution, but its availability to was limited and another solution had to be found. Riley weapon systems answered the call with a reinforced unguided UBM-22 90mm mortar system that could be attached to the back of the Paratrooper. The weight of the weapon and its ammunition necessitated a lighter weapons load for the Para-Mortar and the M260P Paratrooper rifle was replaced by the standard Hunter's classic Riley M222 autocannon. The placement of the mortar required that the parachute packets be displaced slightly and the decision was made to eliminate the twin Mk II anti-personnel grenade launchers to help ensure a clear opening of the new chutes. The biggest problem with the Para-Mortar -- and shared by its cousin the Hunter Paratrooper -- is a low ammunition supply (20 mortar shells) given the extended length of extration missions. Frequent resupply has been necessary during intense bombardment, sometimes precipiating hazardous impromptu ammunition drops.