| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Hunter, Para-Mortar | Threat Value: | 597 | |
| Vehicle Type: | Walker | Offensive Value: | 713 | |
| Production Type: | Mass Produced | Defensive Value: | 298 | |
| Cost: | 398,000.00 marks | Miscellaneous Value: | 779 | |
| Manufacturer: | Northco | Size: | 6 | |
| Use: | Assault | Original Default Size: | 8 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Durasheet | Armor | ||
| Standard Op. Weight: | 6627 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (42 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (72 kph) | Overkill: | 45 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 6 | |
| Powerplant: | V-Engine | Max Number on Field: | 5 | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Field Mortar | AE0, MR4, IF | ||||||||
| Chassis Reinforcement |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Airdroppable | Can be airdropped | ||
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Rugged Movement System | Absorbs first "Movement" hit |
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Historically, infantry and Gear paratrooper units have been outgunned by the troops they face on the ground. After the War of the Alliance, as the Hunter Paratrooper entered standard service in airborne Gear units not fully equipped in Jaguars, unit commanders began to search for a way to bring significant firepower into play. The Fire Jaguar had been one solution, but its availability to was limited and another solution had to be found. Riley weapon systems answered the call with a reinforced unguided UBM-22 90mm mortar system that could be attached to the back of the Paratrooper. The weight of the weapon and its ammunition necessitated a lighter weapons load for the Para-Mortar and the M260P Paratrooper rifle was replaced by the standard Hunter's classic Riley M222 autocannon. The placement of the mortar required that the parachute packets be displaced slightly and the decision was made to eliminate the twin Mk II anti-personnel grenade launchers to help ensure a clear opening of the new chutes. The biggest problem with the Para-Mortar -- and shared by its cousin the Hunter Paratrooper -- is a low ammunition supply (20 mortar shells) given the extended length of extration missions. Frequent resupply has been necessary during intense bombardment, sometimes precipiating hazardous impromptu ammunition drops. |